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Jaded
Mar 18, 20232 min read
Pivoting Art Direction
Changing the direction of a game can be a daunting task, but sometimes circumstances force us to reassess our original plans and come up...
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Jaded
Feb 28, 20232 min read
How to Design Puzzles for a Cooperative Game: Lessons Learned from "Five Cats in a Trench Coat"
Designing puzzles for a cooperative game can be a daunting task, as it requires not only creating engaging challenges for players to...
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Jaded
Feb 28, 20233 min read
Dragon Nurturer: How We Used AI to Rapidly Prototype Our Game Idea
As a small indie game studio, Arius Black Studios, we often find ourselves juggling multiple roles and tasks in order to create engaging,...
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Jaded
Nov 11, 20221 min read
To Build A Castle Fit For an Empire
The First Region Of the Game, Abaddon, was once, long ago, A prosperous Kingdom, ruled By a Queen Who was Considered a sort of God of...
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Jaded
Jun 18, 20223 min read
Hell, Just Got a Hell of a Lot Bigger
Warning: Livia is a PSYCHOLOGICAL HORROR, some of the concept art is body horror, and gore. be advised. The Arius Black team has...
64 views0 comments
Jaded
Feb 8, 20221 min read
Time To Get Moving
So these character models are my first real exposure to er... big-boy character rigs. And the quality is just *chefs kiss*, Magnifique....
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Jaded
Feb 7, 20222 min read
The Isle of Abaddon
" This place? This is the Isle Of Abbadon ... I ... make a pilgrimage here every few ... Centuries. I Pay my respects, and drudge out any...
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Jaded
Feb 1, 20223 min read
Every Good Hell Needs a Hell- Scape
The first couple of weeks of development for Livia have been a learning experience, and I'm here To Get You Up To date: The first Main...
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